Sunday, June 29, 2014

NOOB TRAP: Self-nerfing (Player Advice)

The ugly truth of D&D is that 94% of everything sucks, 5% of everything is so awesome as to give the DM seizures, and that leaves 1% that is actually fairly balanced. I’m serious. See, as the game evolved, the developers got better at game balance. So the fairly balanced classes and feats and spells came late in the edition’s life cycle. That often means that if you want to get rid of the unbalanced crap, you’d be better off banning core. That’s right, the game works better if you get rid of most of the main rule books.

Well, that’s the DM’s job. He’s the one to figure out what’s balanced and what isn’t and what he can handle, and what’s out of control. It isn’t your job to limit yourself. It also isn’t a war. You are not trying to make the DM cry. You are not trying to stealth the ultimate combo past him. Talk to him. Lay out your plans. Ask for the combo of powers you want and let the DM decide if you are Son-Of-Pun-Pun, or if you’ll fit in the campaign.

Now, if your DM shuts down EVERYTHING you do, there are two possibilities. You are a twink and a powergamer or your DM is a dick. The solution is third party arbitration. Bring in the other players and point out the two options. Ask which one it is. Remember, the one constant thing is all your failed relationships is you.

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