I run a campaign which by anyone else’s standards is stingy and slow
advancement. Players are normally below WBL, but a few times they
exceeded it slightly. I track inherent bonuses against WBL. No magic
mart. If you have a charisma of 6, chances of you finding some place to
sell your magic items is next to nil. Hell, my players still bitch about
the epic shit-fest they had to go through to acquire a stinking handy
haversack. Advancement is slow as well. However, I run every Thursday
for upwards of 8 to 12 hours. 50 weeks a year, going on year 8.
One
of my players started playing with another group on Fridays. He went on
and on about how awesome it was to start out at 10th and that
advancement was one level a session and he had everything planned out
for the next 10 levels. Then he discovered it didn’t matter what
treasure the monsters had, because you could only have EXACTLY what your
WBL allowed you to have. Also, you could have any magic item in the
book just by going to town and buying it, so the other players had the
most powerful magic items they could get for the money. He planned
poorly, apparently.
Then after three sessions the DM got bored
with running and wanted someone else to run. When he finally got back
around to wanting to run again, he wanted to start a new campaign with
new PCs.
My player went into that game with the idea that he was
going to be able to play for another 10 levels. He built his PC around
that idea. He was used to playing with me, where you can plan out the
next 20 levels and know that I’m going to be here, every single week.
The players in the other game were used to only having a few sessions
then discarding the PC, so they planned short term.
Is one way
better then another? No. I have a preference, but one is not better then
the other. What’s important is to understand what to expect long term.
Are we starting at 1st? How easy is it to get new magic items? How
strict is the Wealth By Level enforced? Are we playing until we defeat
the X? Is this an open ended campaign? What level should I expect to
reach?
If it’s going to be a short run, plan your PC accordingly.
Planning on being the Uber-Mage at level 15 means nothing if you never
make it past level 8. Making the ultimate level 5 character means
nothing if he has no room to grow and the campaign is going to last
years.
In other words, the first trap is planning too much, or not enough, for the campaign you are playing in
No comments:
Post a Comment