I tried to rationalize the cost of gold and magic items once. Here's what I came up with:
About X years ago a wizard was making a magic item and said, "ya
know, I wonder why it always takes up EXACTLY the same amount of THIS
material, and yet the same amount of THIS material.
I wonder what a single unit of magic is.
So after some research he came up with what turned out to be, The Gold
Piece. The single unit of magic. Turns out you can directly melt down
gold for magic and same with most "valuable" materials. Then he did a
bit more work, hired some people to
"adventure" and measured them over the years and took samples and used spells and eventually discovered the XP as well.
Well, gosh darn it if the guy didn't want to publish his life's work.
Suddenly wizards, clerics, everyone really, was figuring out EXACTLY how
much it took to make a given potion, or a +2 sword. In fact, some other
wizards worked off of HIS calculations and discovered what a +1
actually WAS. Well, after a few short years this info trickled down to
the merchants who learned how much they were being ripped off.
I paid HOW MUCH for a plus +1 dagger and it only cost WHAT???
Well, being a free market people started taking business elsewhere. Low
level apprentices started under cutting higher level wizards. Suddenly
there was a rebound. For a short few years there, you could actually buy
some magic items for less then the cost to create them.
Well, that didn't last long. I might be a holy crusader and you might be
an evil necromancer, but we each got bills to pay. And so an informal
"agreement" was made. It was never written down, it was never made into a
treaty or anything so formal. There was no single date. It just sort
of... slid into the current state of affairs.
Magic items are made for X GP and X/25 xp and sold for 2X. Originally it
was a compromise that just was "common" sense. Then it became
tradition. And now it's just how things are done. Oh, from time to time
you get someone who gouges the prices or someone who floods the market, but
that doesn't happen often. Why?
Because GOLD ITSELF IS MAGIC.
And it's a magical world. Since the value of gold is not based on rarity, but on the actual usefulness of the material itself.
If you flood the market with a million gold pieces in the real world,
inflation goes crazy. If you flood the market in the fantasy world, a
great deal of the gold becomes stock piled in wizards's towers/cleric's
churches/dragon's hoards. What isn't stockpiled is used to make or trade
for materials to make magic and actually leaves the supply FOREVER.
Now, there's only so much gold, and gold's heavy and gold isn't that
effective for making magic. Wizards usually use something else when
actually making items. A healing potion made from gold is kinda hard
to carry around on an adventure. Still, gold is useful as a means of
trade and works just fine when its used as lubrication in the gears
of commerce.
So why is there Magic Mart? Why are the prices fixed and inflation never
gets out of control? Because unlike the real world where money isn't
backed by anything, the money in the fantasy setting is. You can't eat money. You can't wear it. You can't
live in it. Our money in the real world is a form of faith, even gold, silver, and other "hedge" forms of investment. You can't eat
those.
But in D&D, you CAN make a house out of a gem. You CAN make food out
of gold. You CAN wear silver. And it always takes the same amount of gold/silver/gemstone dust/whatever.
And since everyone knows what a unit of magic is, and what an experience
point is, and what a +1 is and what a level is, they know the "value"
of a magic item, and thus, the price, is usually the same wherever you
go.
So the next time your player starts complaining that the economy doesn't make sense, have him read this then tell him, "it's called game balance." and move on.
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